Your race's traits never seen to affect ANYTHING. Progressives advance at the same rate as fundies. Cooperative worlds have just as much predation and conflict as violent worlds. Events remain constant no matter what prior decisions have been made. Killing gods has no real influence beyond essence boosts, which doesn't matter... SPOILERS . . . Because all your energy will be used in the final conflict, no matter how much you have, only for you to be saved by a literal deus ex machina. Appropriate in a god game, perhaps, but... . . . END SPOILERS My relationship with other gods didn't matter. If I killed them or befriended them, it made no difference. Politics were essentially nonexistent. Nor were there tradeoffs: complying with Calabius's request and backstabbing him garnered essentially the same amount of essence. Ylen was too dim to realize I was lying about the demon book having made its getaway. Asos gave me the exact same amount of energy whether or not he liked my changes. I could go on. But I think I've made my point. It's a pity, because I enjoyed the premise and want to give it more stars. I can't justify it, however. I DO hope, however, that the author produces more games. This was a promising first effort, and it would be great to see it expanded into a more detailed game.